Forum » Doubts and questions » i will ask this Q 3rd time !!!! | Date | |
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hope some1 who tested beta server can answer... what will be difference in high prog. player and low prog. player? if they both get ex. +1 point on speed after running where will be difference? i think avg will not be that important so maybe high prog. players will be not that good as we think |
24/09/2011 05:21 |
Mr. Q17 - Div1/Gr1 | ||
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Training didn't work well on beta (save the commentary) Progression will/should have same impact on new system as it did on old. Players will advance faster. Top line forecast has always been correlated to, but not related to, progression. This can expect to remain the same. High progression players will have their attributes raise faster, and as a result, their averages will rise faster, so net impact is the same, although you will want to train for specific attributes when training is opened up and we figure out what training raises which attributes. In short. High progression will still be much better than low progression.... how much better is anyone's guess. |
24/09/2011 05:25 |
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tnx reb,but i cant see how will attributes go faster ex. if 45% prog. player go up 1 point in speed per one training of running,will 90% prog. player go 2 points of speed per one training? |
24/09/2011 05:35 |
Mr. Q17 - Div1/Gr1 | ||
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I'm imagining yes. double progression = training twice as fast, same as in old one. |
24/09/2011 05:36 |
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Going along with this topic, how fast will players earn experience for their skills? | 24/09/2011 07:39 |
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I read something in beta forums that indicated an experience scale, and there were a lot of complex formula arrangements proposed. The reality is, no one will have any idea until the games really get underway in earnest. |
24/09/2011 07:49 |
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Got it. By any chance do you know when the training will be up and running? NA will motivation be doubled or something be done to account for the lost days of training? | 24/09/2011 08:00 |
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