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  Forum » General » Player avg in %? Date
26 msgs.
Child's coach
Hi,

I kinda a feel that the player values would be better off in normal numbers than %s as it will have more relation the training values as well. I hope there are many managers there as well who feel the same abt this.
13/10/2011 15:18
  - Div/Gr
Username
6256 msgs.
Golden Ball
When it says +0.42% it means it added on 0.42, not that your training went up by 0.42% of the original number. 13/10/2011 16:24
  - Div/Gr
Username
1848 msgs.
International
I prefer the % bars rather than the numbers we had before. 13/10/2011 19:09
  - Div/Gr
26 msgs.
Child's coach
ya i kinda know that... but we cant determine wat the original value is? 13/10/2011 19:09
  - Div/Gr
Username
1848 msgs.
International
The '%' is misleading as I don't think it's actually a %, but a number value out of 99. And unless the players start gaining more than 1 point for an attribute after training, which I doubt they will, then the original value will either be the current number shown or 1 less.

Also there are more important things that need to be fixed first.

Edited by Godson 13-10-2011 19:19
13/10/2011 19:18
  - Div/Gr
26 msgs.
Child's coach
So its better to have them as 39.31 instead of 39% right? 13/10/2011 19:19
  - Div/Gr
Username
1848 msgs.
International
Just 39 would be fine, no need for the .31 as any attribute increase from training is shown to the right of the bar. 13/10/2011 19:24
  - Div/Gr
476 msgs.
First-team player
Why can't we have the same for the training bars. 13/10/2011 21:06
  - Div/Gr
     
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