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I'm somewhat joking, but I'm beginning to think so...for example

My team lost to Team A 3-1. My team beat Team B 6-0. Team A lost to Team B 3-1. This was all within a few games of each other.

I lost 2-0 to another team earlier in the season that then tied the worst team in our division 2-2, while I beat the worst team 4-0 a few games later.

I know a lot of it comes down to tactics, and I'm struggling a bit to fix my heavy offside trap issues (please no one give me a link to the advanced formations, I already use them), but some of the results in my group are just a bit strange!

Edited by sabrefan62 15-08-2012 13:46
15/08/2012 13:38
  - Div/Gr
3168 msgs.
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I beat the leader 4-1. I lost to the 20th 1-2. Magic.

Edit: well if the results are random, randomness is being a good friend this season.

Edited by @Dnsvnsk 15-08-2012 15:22
15/08/2012 15:06
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Fiscal
3449 msgs.
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When teams are pretty equal I think it can be pretty random.

I feel like the sim is set up sort of like the dice roll of a roleplaying game, since real sports simulators like accuscore are also set up like that. So if you've got a 50 average player, he gets 50 "dice" and he winds up against a 51 average player (who gets 51) the other guy has a slight advantage, but you can overtake him if he gets a bad "roll". There are also presumably modifiers based upon tactics which would give you a boost.

It's obviously more complex and I might be talking out of my ass, but to me that explains the scenarios like you noted, especially when the teams are pretty close in average.
15/08/2012 15:18
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2897 msgs.
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Interesting thoughts, illex. What you said makes a lot of sense, especially the comparison to accuscore.

In the end, I'm still #2 in my group, but am just baffled by some of the results so far this season.
15/08/2012 15:31
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1382 msgs.
International
illex said:
When teams are pretty equal I think it can be pretty random.

I feel like the sim is set up sort of like the dice roll of a roleplaying game, since real sports simulators like accuscore are also set up like that. So if you've got a 50 average player, he gets 50 "dice" and he winds up against a 51 average player (who gets 51) the other guy has a slight advantage, but you can overtake him if he gets a bad "roll". There are also presumably modifiers based upon tactics which would give you a boost.

It's obviously more complex and I might be talking out of my ass, but to me that explains the scenarios like you noted, especially when the teams are pretty close in average.


command and conquer style gaming... seems plausible
15/08/2012 17:24
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