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  Forum » General » Rate of SM growth Date
Username
300 msgs.
First-team player
I am now starting my third season in Div. 3 and am realizing just how hard it will be to get to Div. 2 (let alone stay there or move to Div. 1!!). However, this made me think of something else:

All the best teams have the best players and I am finding that there are more and more affordable "good" players for me (i.e. 75 avg or higher) out there on market or in the chatroom and such. It makes me wonder if the rate at which Strikermanager is growing is now slowing down....which, when you include the rate at which new players get made and trained up, makes me think that high quality players will become cheaper and cheaper.

I know Dee did a huge article about this already, so I don't want to get into that. My main question is whether you guys think the rate of growth of Strikermanager, as an online game, is slowing down or not. If it is slowing down, then I think it will only become harder and harder for people to move up to new divisions, but that's just my prediction without much real evidence or thought.

Cheers!
04/10/2012 07:00
  - Div/Gr
Username
3363 msgs.
Best scorer
Some good points.

Agreed the top end players (80+) will get cheaper as there become more of them.
I do think however, that Div 2 and Div 3 players will benefit from this and it will actually be easier for them to compete at the higher levels.
04/10/2012 09:49
  - Div/Gr
Username
178 msgs.
Substitute
It's a great point that you make. Personally, I feel that this makes it a lot more accessible to newer players and will make the game better.

I say this because I have played this game for 3 seasons now and feel that, at the beginning, I struggled to afford players or to even grow my team in any way without being left extremely short of money. Making players more affordable allows for newer players to be able to compete at higher levels a lot easier and therefore will increase the games attraction and bring newer players in.

I am now in division 4 and starting to gain a bit of money and afford to invest in players. However, that step into Division 3 from Division 4 seems huge at the moment and if I did get promoted, I would struggle to compete but look forward to the opportunity if I get it.

Edited by sicc89 04-10-2012 10:30
04/10/2012 10:28
  - Div/Gr
Username
4993 msgs.
Best scorer
when you say growing do you mean attracting new managers? it seems so. there's always new teams coming through, some progressing incredibly fast
it may get harder to get into div 2 but that's natural as there are limited spaces. 40% of div 2 sides get relegated every season so things should stay relatively fluid.

on the other point, what we see as 'high quality' will change until we have a bunch of 95 avg players in the game. in a few seasons i think 70 avg players will be so common they will feel like 50 avg & prices will plummet. premium prices will move onto whatever avg is scarce.
04/10/2012 10:30
  - Div/Gr
1382 msgs.
International
aleph44 said:
when you say growing do you mean attracting new managers? it seems so. there's always new teams coming through, some progressing incredibly fast
it may get harder to get into div 2 but that's natural as there are limited spaces. 40% of div 2 sides get relegated every season so things should stay relatively fluid.

on the other point, what we see as 'high quality' will change until we have a bunch of 95 avg players in the game. in a few seasons i think 70 avg players will be so common they will feel like 50 avg & prices will plummet. premium prices will move onto whatever avg is scarce.


Yup, thats the trend. 50avg players are cheap.. Im seeing low 60avg players selling pretty cheap. Slowly in little increments, high 60 and low 70 avg will become cheap. Its the trend since season 3. You can actually calculate that rate of growth digging through prices that go back 8 seasons and figure out the actual rate of expansion taking place, but that requires alot of time so we can justify it by saying that- its about every two and a half seasons inwhich the rate is increasing. As long as no external forces come into play of course
04/10/2012 12:44
  - Div/Gr
Username
381 msgs.
First-team player
Don't understand wat u people r saying. As far as i'm concerned 70 average players are still very expensive currently around 80m+ 04/10/2012 21:16
  - Div/Gr
413 msgs.
First-team player
Malibudragon said:
I am now starting my third season in Div. 3 and am realizing just how hard it will be to get to Div. 2 (let alone stay there or move to Div. 1!!). However, this made me think of something else:

All the best teams have the best players and I am finding that there are more and more affordable "good" players for me (i.e. 75 avg or higher) out there on market or in the chatroom and such. It makes me wonder if the rate at which Strikermanager is growing is now slowing down....which, when you include the rate at which new players get made and trained up, makes me think that high quality players will become cheaper and cheaper.

I know Dee did a huge article about this already, so I don't want to get into that. My main question is whether you guys think the rate of growth of Strikermanager, as an online game, is slowing down or not. If it is slowing down, then I think it will only become harder and harder for people to move up to new divisions, but that's just my prediction without much real evidence or thought.

Cheers!


I was thinking the same thing the other day. It's the reason I think the inflation problem is grossly overstated. Like you, I think the trend will only lead to greater competition. There are loads of teams that don't have the chops to play in the divisions they're in, and as more value is dumped into lower divisions, the outmatched managers will be relegated, and talented managers will be forced to play more thoughtfully instead of mostly exploiting weaknesses in the simulation.
05/10/2012 05:21
  - Div/Gr
Username
300 msgs.
First-team player
I just think that the rate at which new people join SM is lower than the rate at which players within the game get created. So there might be say, 100 new managers in a week. But there are probably THOUSANDS of new players (many with high progression) created within the game given the number of schools out there. That's the question I have - is the rate of player-creation higher/lower than the rate at which managers join the game? 05/10/2012 05:26
  - Div/Gr
Username
1064 msgs.
International
A lot of this depends on how frequently and how many top players are being introduced into the game. Every player has a ceiling which it will eventually reach. As stated above by a brilliant man, the 70 avg. player is the new 50. This will slowly move upwards to 90 and so on until it reaches the max. Probably around 95, just a guess. The top tier players will always be ridiculously expensive since those top teams will continue to battle over that 95 avg. player. The increase in good quality managers in the game will equate to an increase in good quality players. The player pool will eventually lead to closer competition only if the developers keeps injecting good players into the game at a high rate. That, I believe will determine the future of SM. Patience and longevity in the game will dictate parity. This will be interesting to see play out.
05/10/2012 06:31
  Kind of a Big Deal ℠ - Div3/Gr11
413 msgs.
First-team player
Malibudragon said:
I just think that the rate at which new people join SM is lower than the rate at which players within the game get created. So there might be say, 100 new managers in a week. But there are probably THOUSANDS of new players (many with high progression) created within the game given the number of schools out there. That's the question I have - is the rate of player-creation higher/lower than the rate at which managers join the game?


I think it's undoubtedly more -- much more. I mean, it's not only the schools, but the no team players the system regularly creates too. I signed and dumped at least a half dozen players last night, as high as 60+ forecast, maybe even a 70+ or two in the last several days. The combination of a glut of high forecast players with the severe cap on the number of players an individual manager can hold at once makes it very costly to carry anything other than the highest forecast players. Moderately high forecast players that you'd hold on to on the Brazil server, you have to dump here.

The effect would be the same even if more managers were joining. Newer players don't really participate in the 45+ market, and don't really do longterm training buys. They mostly focus on short term 35-45 buys to avoid losing games. In fact, new managers would accelerate the effect a bit, because most new teams have at least one highish forecast player, who, if they aren't fired (which often happens, since new managers don't know what forecast is), are hostiled away for pennies at the end of the manager's first season, give or take several weeks. The buyer is forced to make room, and fire sells already-trained or high forecast players.

To test this, you'd have to look at the Spanish server. My guess is you'd find 55-60 average teams throughout div 5, with averages going up from there, and tighter boards than we have here.

Edited by Anonymous01 05-10-2012 15:59
05/10/2012 15:53
  - Div/Gr
     
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