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  Forum » General » What is success in SM? Date
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Success is to be able to delete your account. To quit is success. 07/03/2015 12:14
  - Div/Gr
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Pro Tip: Leadership is entirely useless. Do not train leadership, ever..
Each time you train corner kicks/penalty shots, you decrease the training those players will get in stats that matter.

Edited by Buckeye623 07-03-2015 13:09
07/03/2015 13:07
  ★★Dyslexia Untied - Div2/Gr2
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Szabadság said:
Success is to be able to delete your account. To quit is success.


hahahaha! And what are you waiting for.


Well IMO- I strongly believe success in SM is when have millions, billions and trillions in your deposits.

Especially when your interest covers your weekly wages.
08/03/2015 19:16
  - Div/Gr
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Yubix said:
Very soon I would be completing one year in SM and am wondering if I could consider myself "successful".

I have 94% Junior and Senior coaches who are still undergoing training to get to 99%.

My stadium is under construction to get the 18k Pro and VIP each.

I don't have any school whatsoever.

My team which am still trying to develop instead of outrightly buying are about 65% average.

I have some cool 80+ prog players with one 90+ who am concentrating on at the moment.

Please this is my fourth season and I would definitely be getting promoted to Division 4. Would you say I am "successful"? Please tell me your reasons for either a yes or a no, I would sincerely be glad to hear from anyone.

Thank you.


not really

here is why

u are not youth farming (50% of any managers income)

ur senior squad is not full of young high prg players either

but all thing considered u r doing ok and can fix these things easy

div4 will be massive step up in income make sure u stay up
09/03/2015 00:05
  - Div/Gr
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Buckeye623 said:
Pro Tip: Leadership is entirely useless. Do not train leadership, ever..
Each time you train corner kicks/penalty shots, you decrease the training those players will get in stats that matter.

Edited by Buckeye623 07-03-2015 13:09


Leadership increases average. Also, I think the more leadership, the more quickly a player increases experience, then skills.
09/03/2015 13:15
  - Div/Gr
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Yubix said:
Very soon I would be completing one year in SM and am wondering if I could consider myself "successful".


From my point of view, if you are better today than yesterday and worst than tomorrow, you are progressing, so you are successful.

09/03/2015 13:20
  - Div/Gr
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The Red Fury said:
Yubix said:
Very soon I would be completing one year in SM and am wondering if I could consider myself "successful".


From my point of view, if you are better today than yesterday and worst than tomorrow, you are progressing, so you are successful.



Sounds like something Mao ZeDong would say.
09/03/2015 13:40
  - Div/Gr
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Pro Tip: Leadership is entirely useless. Do not train leadership, ever..
Each time you train corner kicks/penalty shots, you decrease the training those players will get in stats that matter.

Leadership increases average. Also, I think the more leadership, the more quickly a player increases experience, then skills.


Each day leadership is trained: The average of a player increases, but game performance does not.

1) If you train leadership, you are DECREASING that player's maximum shooting/dribbling/passing [or ball steal if that player is a defender] stats. This is called opportunity cost - you can't train everything.
Every day you train, the next day's maximum potential training% decreases slightly. If you train leadership, you are exchanging a forward's ability to put the ball in the net [shooting] for something that has much less marginal value.

Each player has maximum forecast and progression... so when you train leadership, you are saying that for your forward, you'd rather have 84 shooting and 90 progression instead of 95 shooting and 30 progression. You cannot have both unless the player has 99 prog/99 FC and you have training days to spare.

2) Skill comes from game experience, period. The differential that leadership applies to the acquisition of skill is extraordinarily small.. eg, instead of 3.00 you get the first skill at 2.95, for example. So the only actual difference comes during the EXTRAORDINARILY SMALL time differential between [2.95] when you get the skill with leadership applied... and when you would otherwise get the skill [3.00] with no leadership training performed!! That's a week - 3 games.


So, for a forward training leadership: You've exchanged the ability to have your player's shooting ability at 95 for 3 games of having his shooting at 84 plus the undetermined shooting benefit of the shooting "skill".
After those 3 games, the forward with shooting at 95 would also have the shooting "skill". If skills increase stats based on a percentage, let's say 25%, then that player with 95 and the shooting "skill" has an actual rating of [95*1.25] 118.75, and the player with 84 has an actual rating of 105.

Stupid, stupid, stupid. As I said before: Leadership is entirely useless. Do not train leadership, ever..

I broke this out into a separate thread..

Edited by Buckeye623 09-03-2015 16:01
09/03/2015 15:29
  ★★Dyslexia Untied - Div2/Gr2
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Buckeye623 said:

Pro Tip: Leadership is entirely useless. Do not train leadership, ever..
Each time you train corner kicks/penalty shots, you decrease the training those players will get in stats that matter.

Leadership increases average. Also, I think the more leadership, the more quickly a player increases experience, then skills.


So, for a forward training leadership: You've exchanged the ability to have your player's shooting ability at 95 for 3 games of having his shooting at 84 plus the undetermined shooting benefit of the shooting "skill".
After those 3 games, the forward with shooting at 95 would also have the shooting "skill". If skills increase stats based on a percentage, let's say 25%, then that player with 95 and the shooting "skill" has an actual rating of [95*1.25] 118.75, and the player with 84 has an actual rating of 105.

Stupid, stupid, stupid. As I said before: Leadership is entirely useless. Do not train leadership, ever..

I broke this out into a separate thread..

Edited by Buckeye623 09-03-2015 16:01


This is an extreme example, 95 v 84 shot attribute and no one will dispute that a significant difference like that makes the player with 84 shot and higher leadership less valuable than a 95 shot player ALL OTHER THINGS BEING EQUAL. A better example would be 84 v 89 shot. If someone has a well trained player with 95 shot (and well trained means comparable other attributes) they probably also have high leadership.

There will not be much dispute that training leadership to the exclusion of other attributes doesn't make sense, however, I suspect you will find a host of very successful managers who will tell you that leadership can be trained in conjunction with other attributes - meaning, it is not utterly useless.
09/03/2015 18:20
  FC need more holidays - Div4/Gr7
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Buckeye623 said:

Pro Tip: Leadership is entirely useless. Do not train leadership, ever..
Each time you train corner kicks/penalty shots, you decrease the training those players will get in stats that matter.

Leadership increases average. Also, I think the more leadership, the more quickly a player increases experience, then skills.


Each day leadership is trained: The average of a player increases, but game performance does not.

1) If you train leadership, you are DECREASING that player's maximum shooting/dribbling/passing [or ball steal if that player is a defender] stats. This is called opportunity cost - you can't train everything.
Every day you train, the next day's maximum potential training% decreases slightly. If you train leadership, you are exchanging a forward's ability to put the ball in the net [shooting] for something that has much less marginal value.

Each player has maximum forecast and progression... so when you train leadership, you are saying that for your forward, you'd rather have 84 shooting and 90 progression instead of 95 shooting and 30 progression. You cannot have both unless the player has 99 prog/99 FC and you have training days to spare.

2) Skill comes from game experience, period. The differential that leadership applies to the acquisition of skill is extraordinarily small.. eg, instead of 3.00 you get the first skill at 2.95, for example. So the only actual difference comes during the EXTRAORDINARILY SMALL time differential between [2.95] when you get the skill with leadership applied... and when you would otherwise get the skill [3.00] with no leadership training performed!! That's a week - 3 games.


So, for a forward training leadership: You've exchanged the ability to have your player's shooting ability at 95 for 3 games of having his shooting at 84 plus the undetermined shooting benefit of the shooting "skill".
After those 3 games, the forward with shooting at 95 would also have the shooting "skill". If skills increase stats based on a percentage, let's say 25%, then that player with 95 and the shooting "skill" has an actual rating of [95*1.25] 118.75, and the player with 84 has an actual rating of 105.

Stupid, stupid, stupid. As I said before: Leadership is entirely useless. Do not train leadership, ever..

I broke this out into a separate thread..

Edited by Buckeye623 09-03-2015 16:01

I dont agree with anything you got here.

Leadership is very important especially on forwards for fast XP and skills.

If you train leadership on 90+ prog CF you will have like ~95 shooting and ~90 leadership if you dont you will have 97 shooting with 30 leadership.

But XP gain on CF with ~90 leadership is extraordinary HIGH and on 30 leadership is extraordinary LOW.

I had 2 CFs one very low leadership other very high,i can say that one with high leadership gain XP x2 faster than other.

XP from game depends from leadership,minutes played,shots,passes,goals and most important HAT TRICKs.

You can have 95% technique(speed with ball) on your CF but when you put RWB skill on other CF lets say 85% technique he would out run him with ball.

Skills are not added to stats they work separate.

Its best to train leadership when they are young so they can gain XP fast and with those early skills gained they will get other skills even faster(with net breaker,change of pace,RWB they will make more shots,goals,etc)
09/03/2015 18:36
  Mr. Q17 - Div1/Gr1
     
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