Go to page 1 ... 251, 252, 253, 254, 255, 256, 257 ... 455
  Forum » Foro Liga Divine trophy » The Chatting  Date
Username
1397 msgs.
International
Gabtosh said:
Camlad said:
Ok. MY MATCH

Nice game bro.

Thanks.
03/05/2016 18:15
  - Div/Gr
Username
1397 msgs.
International
3.3.1 Effort: This is clearly how
much effort the players will
put into the game (run faster,
tackle better, pass better etc).
If you click the “i” button
during your simulation you
will see a green bar over the
players. If your players start
the game with 99 stamina,
the bar will be fully green. If
you play with 100% effort,
you will have very tired
players for the last 20 mins
and you could lose the game
because of it. Also you will
have used roughly 20 of your
players stamina points so he
could well be down to 79
stamina after one game! If
you set up multiple tactics
with different efforts, you can
use them in “Advanced
Tactics”.
3.3.2 Defence: Zonal Marking
vs Man Marking. Man marking
is less risky as there is less
likelihood of an opposition
attacker finding large
amounts of space. This may
be a good option for a new
manager or playing a strong
attacking opposition. The
drawback of man marking is it
can pull your defenders way
out of position and tire them
out. Zonal marking will keep
your defence in a better
shape and is probably
employed by more
experienced managers that
have quicker defenders. The
drawback of zonal marking is
that there is more space for
the attacking players, for
example - a counter attacking
long ball to a CF can leave him
through on goal. Somewhere
in between is employed by
most managers.
3.3.3 Attack: This is pretty
simple, which passing style
suits you? Wide play with full
backs and wingers or strong
central midfielders.
3.3.4 Play: Short Passes vs
Counterattack (Long passes) –
short passes will ensure
higher possession and a lower
risk of losing the ball to the
opposition. Long passes used
in counterattack situations
can be very effective to wide
players or central strikers and
can nick you a quick goal.
However there is a much
higher risk of losing the ball in
a 50/50 situation.
Counterattack can be
employed by teams playing
stronger opposition in
conjunction with other tactics.
3.4 These are your lines of
Defence, Midfield and Attack –
they define how advanced
(forward) or how deep (back)
you want these players.
Positioning of these lines can
be critical to your
performance. In the above
example the defence is set
forward to play for offside,
hoping the quick defenders
will be able to cover any
attack. The midfield is set
slightly back to aid in defence
and maintaining ball
possession. The attack is set
quite far forward so the slow
CF can get behind the defence
with a through ball from the
OM especially if your
opponent plays with a deep
defence.




Guys look at my view on Tactic.

You are using a tactic against a team of a higher division, you start with;
FEATURES
50 effort
50 defense
50 play
50 attack.

CAMPO
Fwd 35
Ave 50
Def 70 Delayed.

If you wanna set your advanced tactic, you can increase the above features and campo, eg you can play on 80effort.
03/05/2016 18:30
  - Div/Gr
Username
1349 msgs.
International
Camlad said:
Gabtosh said:
Camlad said:
Ok. MY MATCH

Nice game bro.

Thanks.

Good game camlad, i don dey fear you already ooooo., you bad ooo.
03/05/2016 18:32
  - Div/Gr
Username
1397 msgs.
International
SUPERBOI said:
Camlad said:
Gabtosh said:
Camlad said:
Ok. MY MATCH

Nice game bro.

Thanks.

Good game camlad, i don dey fear you already ooooo., you bad ooo.

Dont worry. You will also make it. Read what i post above. It might be of help.
03/05/2016 18:33
  - Div/Gr
Username
1349 msgs.
International
Camlad said:
3.3.1 Effort: This is clearly how
much effort the players will
put into the game (run faster,
tackle better, pass better etc).
If you click the “i” button
during your simulation you
will see a green bar over the
players. If your players start
the game with 99 stamina,
the bar will be fully green. If
you play with 100% effort,
you will have very tired
players for the last 20 mins
and you could lose the game
because of it. Also you will
have used roughly 20 of your
players stamina points so he
could well be down to 79
stamina after one game! If
you set up multiple tactics
with different efforts, you can
use them in “Advanced
Tactics”.
3.3.2 Defence: Zonal Marking
vs Man Marking. Man marking
is less risky as there is less
likelihood of an opposition
attacker finding large
amounts of space. This may
be a good option for a new
manager or playing a strong
attacking opposition. The
drawback of man marking is it
can pull your defenders way
out of position and tire them
out. Zonal marking will keep
your defence in a better
shape and is probably
employed by more
experienced managers that
have quicker defenders. The
drawback of zonal marking is
that there is more space for
the attacking players, for
example - a counter attacking
long ball to a CF can leave him
through on goal. Somewhere
in between is employed by
most managers.
3.3.3 Attack: This is pretty
simple, which passing style
suits you? Wide play with full
backs and wingers or strong
central midfielders.
3.3.4 Play: Short Passes vs
Counterattack (Long passes) –
short passes will ensure
higher possession and a lower
risk of losing the ball to the
opposition. Long passes used
in counterattack situations
can be very effective to wide
players or central strikers and
can nick you a quick goal.
However there is a much
higher risk of losing the ball in
a 50/50 situation.
Counterattack can be
employed by teams playing
stronger opposition in
conjunction with other tactics.
3.4 These are your lines of
Defence, Midfield and Attack –
they define how advanced
(forward) or how deep (back)
you want these players.
Positioning of these lines can
be critical to your
performance. In the above
example the defence is set
forward to play for offside,
hoping the quick defenders
will be able to cover any
attack. The midfield is set
slightly back to aid in defence
and maintaining ball
possession. The attack is set
quite far forward so the slow
CF can get behind the defence
with a through ball from the
OM especially if your
opponent plays with a deep
defence.




Guys look at my view on Tactic.

You are using a tactic against a team of a higher division, you start with;
FEATURES
50 effort
50 defense
50 play
50 attack.

CAMPO
Fwd 35
Ave 50
Def 70 Delayed.

If you wanna set your advanced tactic, you can increase the above features and campo, eg you can play on 80effort.

Good.
03/05/2016 18:34
  - Div/Gr
Username
1349 msgs.
International
Camlad said:
SUPERBOI said:
Camlad said:
Gabtosh said:
Camlad said:
Ok. MY MATCH

Nice game bro.

Thanks.

Good game camlad, i don dey fear you already ooooo., you bad ooo.

Dont worry. You will also make it. Read what i post above. It might be of help.

Ave seen and read it.
03/05/2016 18:34
  - Div/Gr
Username
1397 msgs.
International
Everybody should read it so as to know the meaning of the features and campo, and know the the number to put there.

Edited by Camlad 03-05-2016 18:37
03/05/2016 18:36
  - Div/Gr
Username
2309 msgs.
Best scorer
can anyone help me post my friendly match that I played today? I'm always beating that guy 03/05/2016 20:33
  - Div/Gr
Username
590 msgs.
MVP of the game
Camlad, pls wots d meaning of campo. 03/05/2016 20:43
  - Div/Gr
Username
1397 msgs.
International
You mean this. YOUR GAME But the goal against is too much. 03/05/2016 20:45
  - Div/Gr
     
Go to page 1 ... 251, 252, 253, 254, 255, 256, 257 ... 455
254