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@CelloG said:
Case in point - rebsiot sold an 89 forecast CF on auction last week and the buyer sold it for 22 million on auction. What was the difference that caused the price difference? The seller's auction ended on Saturday, reb's ended on Wednesday.

Add up a series of these little brilliancies and you can out-earn a div. 1 team as well, it just takes some extreme commitment and observation skills.

P.S. I use reb's player as an interesting example because it is a clear fact that reb's long-term financial strategy is brilliant, so he won't be offended by a tiny example of someone else in a lower division doing it even better with a single player

Edited by @CelloG 26-08-2012 21:39


Not offended. A little upset that I this happened, but I gotta give the guy credit. A lot of people get credit like this...

So, there are 4 types of people.

1) Speculators (Cello) - Plow $$ into GB, which are used to search for high progression and high FC players. Usually through free youth searches.
- Get a 99 coach, search every hour, forecast every youth.
- Pros: Fast, fairly easy money.
- Cons: A fair amount of time and $$

2) Day Traders (My CF buyer in the example)- Spend an large amount of time scouring the market, learn where the value buys are, day trade players.
- Get a 99 coach, do some 80+ GB searches, hostile players when they become available, or buy them when they come up for sale at the right time.
- Pros: Can make money quickly.
- Cons: LOTS of time, little to some $$

3) Go Long (me) - Stock your roster full of good prospects and train. And train. And Train.
- Pros: You build from the inside. Once you have a roster set, it costs almost nothing in terms of time and money.
- Cons: Large initial outlay in time and $$...like 6 weeks continuously for me.

4) Loaners (Chubbyers): Take a ****ton of loans out using GBs Sell low, buy high.
- Pros: Your team looks great for a short while
- Cons: you spend $$$$$$, go bankrupt in end.

5) Pure Mobile users (Most players in Nigeria/Central Africa). Unfortunately, the options are limited. It's day trader or nothing. But no advanced Tactics unless you import them from somewhere else - Like the help forums.
I can think of a few players right off the top of my head that have made it to Div 3, which considering the uphill battle you face, is damn good.

In the end, no matter what, you will have to learn to use tactics and personnel, because you can win with an inferior squad.

All of these have some things in common. Time and Money. You need a lot of one and a little of the other... along with a brain and a little bit of social skill.

THEN.

Take all of the lessons you learn here, add a few business classes, and open your own real business.








27/08/2012 00:27
  - Div/Gr
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6. Simple players (me) I train average players hoping they improve and have my dreams of being in D1 shot down by managers who actually know what they're doing. Damn you Reb and Cello. 27/08/2012 00:56
  - Div/Gr
608 msgs.
MVP of the game
@CelloG said:
Dee12345 said:
With regards to @Cello:

Point 3 - I 100% disagree with you.

What you have mentioned has its points, but it is negligible towards inflation.

Inflation is related to the money supply in the game/economy. The price of a certain position based on the demand for it, is inconsequential to inflation.


My point was we are not in a state of runaway inflation. Some prices are actually dropping. Let's keep things to facts and not opinions please.

Keep in mind that in a growth-based economy, inflation is necessary as long as the population is increasing.

In your inflation study, did you take into account the fact that the meaning of 30 average has changed? Most div 7 teams start with 15-20 average players. When I started, my team had 3 50+ average players.


Cello,

Hyper-Inflation is one thing - Taking into account Zimbabwe etc.

But we DO have very high levels of inflation. This is a growth based economy, and eventually, it will hit a ceiling. You only need to look at Spanish Server to see where this server is heading.

All economies in real life continue to grow. And 'Economic Growth', is growth AFTER Inflation. The primary cause of inflation is an increase in the money supply. This increase will continue.

Even if the price of a particular position and average drops, that doesn't say that inflation isn't a problem.

Holding all other factors equal (e.g. Certain positions becoming useless, etc) and imagine there are only 3 positions in SM: GK, IM and CF.

GK 40/18 Price: 4 Million

IM 40/18 Price: 3 Million

CF 40/18 Price: 5 Million


That's a total sum of 12 Million.

Now fast forward 6 months later, and this happens:

GK 40/18 Price: 2.5 Million

IM 40/18 Price: 5 Million

CF 40/18 Price: 8 Million.

That's a total sum of 15.5 Million.

That's an increase of 3.5 Million. So pretending that is the entire economy, That's an increase of 29.16%. Just because GK prices dropped, it doesn't mean that inflation itself isn't a problem - Because if there wasen't that much money being pumped into the economy, prices would naturally fall.
(29.16% is an example figure - Not the actual figure).


Every new team that joins, spends 2 Million in the Market, and then leaves the game - Will lead to an increase in inflation. Moreso than a new user who stays.

As for my inflation study, there's an entire chapter (A whole 12 Paragraphs) dedicated to the change in start-up averages, and how it creates an extra market of players to buy and sell.

Honestly, I am happy for people to lay the smack-down on my paper (Because very little in economics is fact - It's 95% theory and opinion), but it's really annoying when people argue that there's no inflation issue, when the paper hasen't been read in the first place.

Patient and I started off making a document to actually work out the % rate of inflation in this game, but I kinda gave up after spending so much effort on writing up the paper, only to find it getting pretty much ignored.

http://docs.google.com/file/d/0B-m6Y_5rcYFdM25UemZJMHdRVVdQZVUtNzBoRmh2Zw/edit?pli=1# (Page 7, "Changes to the game")

Reb, I'm not doubting for a second that DIv. 6 teams can get to the top, with or without an abundance of GBs. We all started from somewhere.

Billyo, I personally don't want a recession, but I think in terms of the inflation, this game needs one. Perhaps my sales guide has become a 'bench-mark', and perhaps they were slightly over-priced. But in a season's time, that will be the going rate at least. A recession would potentially require me to partake in some cost-cutting measures. But ultimately, I think there's just too much money being pumped into this game.

In conclusion,

Inflation, individual prices, wealth distribution and how to succeed in this game, are all integrated, but they are entirely SEPARATE issues.

Inflation is the average rise in prices over a given time period. Nothing else can be defined as inflation unless it involves a balloon.
Money pumped in adds to inflation. But very little tools are being exercised to reduce inflation. One such tool, is 'star players'. But this has a negligible effect from an inflation standpoint. Another option (that has been mentioned in my paper), is the continued and steady sale of system bot players, to be replaced by new system generated players. i.e. At regular intervals, players are sold on auction (from system bots), and the system bots are then reset. WIth the new tool (I think) @'s will have, this is even more a possibility. Another option are all the other self regulatory tools such as increasing expenses etc.

Individual prices is based on the supply and demand of any given average or position. e.g. GKs of 30 average will be higher in demand, now that Div. 7 teams start off with an average of 15 or whatever. It is also affected by changes to the sim, and the lack of (or over) supply of a certain position, in relation to the number of users looking to buy.

Wealth Distribution is based on the level of parity the money is distributed amongst managers.

How to succeed in this game is based on strategy and trade-offs. Trade-offs you don't need to make as many of as you progress, and more of when you start out. Either way, Reb pretty much explained all the different techniques required to make money - And that's not something many people will tell you.

27/08/2012 03:20
  - Div/Gr
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5569 msgs.
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I quit business school at "Zimbabwe" 27/08/2012 03:57
  - Div/Gr
608 msgs.
MVP of the game
@rebsiot said:
I quit business school at "Zimbabwe"


And thanks to you dropping out, Mugabe was given the empty space to fill!
28/08/2012 21:30
  - Div/Gr
     
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